A downloadable game for Windows, macOS, and Linux

Buy Now$19.99 USD or more

Hero-U: Rogue to Redemption

Can a wisecracking wannabe Thief become a Hero?

That’s up to you in Hero-U: Rogue to Redemption, the epic comedy adventure role-playing game by Quest for Glory author Lori Ann Cole and a cast and crew of dozens.

Hero-U crosses categories as a fantasy adventure game, a tactical role-playing game, a coming-of-age story, an interactive graphic novel, a drama, a comedy, a school and time-management simulator, a game of exploration and discovery, a mystery, a touch of horror, and a story about curious characters and relationships.

Features

  • Players take on the role of Shawn O’Conner as he learns to become a hero and a rogue.
  • Game features full 3D environments along with beautiful 2D painted scenes.
  • Set in the mysterious Hero University, an ancient castle with a dark past.
  • As Shawn O'Connor, players will develop skills, solve mysteries, befriend other characters, fight monsters, and decide a path of vengeance or retribution.
  • Depending on each player’s gaming style, Hero-U can play out as an adventure game, a role-playing game, a mystery game, a romance, or an interactive novel.
  • Available for Windows, Mac, and Linux!

Hero-U's interactive hintbook is available here on itch.io.

Purchase

Buy Now$19.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $19.99 USD. You will get access to the following files:

Hero-U Bestiary.pdf 18 MB
Hero-U Technical Manual: English 3 MB
Hero-U Technical Manual: French 68 MB
HeroU_StudentHandbook.pdf 2 MB
Hero-U-Rogue Mac 2.2.1.zip 936 MB
Hero-U-Rogue Win 2.2.1.zip 891 MB
Hero-U-Rogue Linux 2.2.1.zip 904 MB
Hero-U_Rogue_to_Redemption_Soundtrack.zip 139 MB
if you pay $25 USD or more

Download demo

Download
Hero-U Windows Demo 571 MB
Download
Hero-U Mac Demo 582 MB
Download
Hero-U Linux Demo 567 MB

Development log

Comments

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I noticed the latest patch on Steam is v2.2.1. Please update this game here as well as on GOG(where I bought it). Thank you.

Thanks for the suggestion. We have a report of a problem with 2.2.1 on Linux, so I haven't updated it here yet. We currently don't have a Linux developer to test it.

(3 edits)

Okay, can I ask why you don't update those versions for which you don't have an error report?

Also, would it be possible to get a Steam key? I purchased the game here (Nov 4, 2019, and I can show you the e-mail), but I find Steam more convenient for consolidating my game purchases.

That being said, I don't want to make a big deal out of it. If it's impractical or inconvenient, I'll keep using it from my Itch.io account.

I'll upload 2.2.1 after I research how to post a new build - It's been a while. Some volunteers have tested the Linux version; they say it's clean.

(1 edit) (+1)

Whoops, sorry about the long delay. On further testing, 2.2.1 turned out to be good, but I somehow missed updating it here.

Version 2.2.1 is now live - Minor bug fixes.

I love your games! Been playing Quest For Glory since i was 10 years old, and now i am 40 😆

I have a suggestion, please create a continuation of Hero U where Shawn has graduated from the University and is now roaming the town to be a real Hero?

Please don't stop making more of these!

Oh and one last thing, a voice over would be great too!


Thank you

We're currently working on a "prequel" game starring another Rogue, Tilly Appleberry. It's a less complicated game in an interactive storybook style. Lori and I think of it as a "good parts" version of an adventure game.

Summer Daze at Hero-U: Tilly's Tale will have full voiceover acting. We plan to follow it up with Summer Daze at Hero-U: Ifeyo's Adventure, with a Wizard as the viewpoint character. It will also have full voiceovers.

My only issue with this game is the whole time gate thing. I want to be able to visit an area or do a thing as soon as I find out about it, not wait around guessing how many times I'm going to have to walk to the same place or talk to the same people to get through the plot.

(+1)

Understood, but it wouldn't be the same game without the time gating. That's what makes Rogue to Redemption something of a simulation, rather than a, "Get stuff done as quickly as you can," game.